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Currently building T at north end (the door from the hall with a console next to it), and cross at the south end, along with trade and vault terminals.
The corridors will take 12 hours to complete, the consoles 24.
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Building the T and cross used up all the available power, so next we add a temporary reactor so we can carry on building.
The Reactor will take 12 hours to build.
24 hours to complete to this point.
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Add a down elevator and another cross corridor.
12 hours to complete these, total at 36 hours.
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Cross connector added at the bottom of the elevator, T at the end of the corridor of crosses.
12 hours, taking us to 48 total.
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Two reactors added to the basement, so we have enough power to build all of the labs, and the Oracle built at the end of the corridors (required to build any other lab, and put here because it isn't used for anything else after being built)
24 hours for the Oraacle to complete, taking the total to 72.
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Labs added. Orokin is furthest from the hall, as it has the least research/use. Tenno closes as is most used, along with infested, because it has the most 'fun' weapons. Temporary reactor is deconstructed, to make space for an future up elevator (2 hours to do this. Materials will be put in the dojo vault, for use in any subsequent construction).
24 hours to finish all the labs, total build time 96 hours/4 days.
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Suggestions for initial research contributions:
- Dragon Keys (Orokin Lab) - to access Orokin Vaults in derelict missions, for corrupted mods.
- Nutrio Incubator Upgrade Segment (Tenno Lab) - makes keeping pets a lot cheaper.
- Ignis (Chem Lab, MR5), Amprex (Energy Lab, MR10) - very good AoE weapons, that are handy for farming resources.
- Amesha (very defensive), Itzal (fast/stealthy), Elytron (AoE damage) archwings (all in Tenno Lab).
- Fluctus (Tenno Lab) - AoE archwing gun.