Difference between revisions of "Damage"

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{| class="wikitable" style="width:100%;text-align:center;"
 
{| class="wikitable" style="width:100%;text-align:center;"
 
| style="width:10px;" |
 
| style="width:10px;" |
! colspan="2" | Surface >
+
! class="rotate" colspan="2" |<div><span>Surface > </span></div>
 
! class="rotate" |<div><span>[[Damage/Flesh|Flesh]]</span></div>
 
! class="rotate" |<div><span>[[Damage/Flesh|Flesh]]</span></div>
![[Damage/Cloned Flesh|Cloned Flesh]]
+
! class="rotate" |<div><span>[[Damage/Cloned Flesh|Cloned Flesh]]</span></div>
![[Damage/Fossilized|Fossilized]]
+
! class="rotate" |<div><span>[[Damage/Fossilized|Fossilized]]</span></div>
![[Damage/Infested|Infested]]
+
! class="rotate" |<div><span>[[Damage/Infested|Infested]]</span></div>
![[Damage/Infested Flesh|Infested Flesh]]
+
! class="rotate" |<div><span>[[Damage/Infested Flesh|Infested Flesh]]</span></div>
![[Damage/Infested Sinew|Sinew]]
+
! class="rotate" |<div><span>[[Damage/Infested Sinew|Sinew]]</span></div>
![[Damage/Machinery|Machine]]
+
! class="rotate" |<div><span>[[Damage/Machinery|Machine]]</span></div>
![[Damage/Robotic|Robotic]]
+
! class="rotate" |<div><span>[[Damage/Robotic|Robotic]]</span></div>
![[Damage/Object|Object]]
+
! class="rotate" |<div><span>[[Damage/Object|Object]]</span></div>
![[Damage/Shield|Shield]]
+
! class="rotate" |<div><span>[[Damage/Shield|Shield]]</span></div>
![[Damage/Proto Shield|Proto Shield]]
+
! class="rotate" |<div><span>[[Damage/Proto Shield|Proto Shield]]</span></div>
![[Damage/Ferrite Armor|Ferrite Armor]]
+
! class="rotate" |<div><span>[[Damage/Ferrite Armor|Ferrite Armor]]</span></div>
![[Damage/Alloy Armor|Alloy Armor]]
+
! class="rotate" |<div><span>[[Damage/Alloy Armor|Alloy Armor]]</span></div>
!Status
+
! class="rotate" |<div><span>Status</span></div>
 
|-
 
|-
 
| rowspan="3" style="border-bottom: 4px solid #777777;" |<div class="text_rotate-270">Physical<br />Damage</div>
 
| rowspan="3" style="border-bottom: 4px solid #777777;" |<div class="text_rotate-270">Physical<br />Damage</div>

Revision as of 14:01, 7 May 2019

Surface >
Status
Physical
Damage
Impact b.png Impact -25% -25% +25% +50% +25% 1)2)Stagger
Puncture b.png Puncture +25% +25% -20% -50% +50% +15% Weaken
Slash b.png Slash +25% +25% +15% +25% +50% -25% -15% -50% Bleed
Elemental
Damage
Cold b.png Cold -25% -50% +25% +50% +25% Slowdown
Electricity b.png Electricity +50% +50% -50% Tesla Chain
1)2)Stun
Heat b.png Heat +25% +25% +50% -50% Burn DoT
1)2)3)Panic
Toxin b.png Toxin +50% -50% -25% -25% 5) 5) +25% Poison DoT
Combined
Elements
Blast b.png Blast Heat b.png Heat

Cold b.png Cold

+50% -50% +75% -25% 1)2)Knockdown
Corrosive b.png Corrosive Electricity b.png Electricity

Toxin b.png Toxin

+75% -50% +75% -Armor
Gas b.png Gas Heat b.png Heat

Toxin b.png Toxin

-25% -50% +75% +50% 4)Toxin Cloud
Magnetic b.png Magnetic Cold b.png Cold
Electricity b.png Electricity
+75% +75% -50% -Max Shields
Radiation b.png Radiation Heat b.png Heat
Electricity b.png Electricity
-75% -50% +50% +25% -25% +75% -Accuracy
1)Friendly Fire
Viral b.png Viral Cold b.png Cold

Toxin b.png Toxin

+50% +75% -50% -25% -Max Health
Unique Types
True b.png True 5) 5) -
Void b.png Void –50% –50% –50% Bullet Attract

1) Does not affect Bosses. | 2) Does not affect Rollers, Regulators, Latchers or Osprey. | 3) Does not affect MOAs. | 4) This Status Effect bypasses Shield protections as it consists of Toxin damage. | 5) The damage associated bypasses these secondary protections.